Monster Hunter: World Iceborne Master Edition contains:
- Base Game
- Iceborne Expansion
Monster Hunter World: Iceborne is the highly anticipated massive expansion* to Monster Hunter: World, the best-selling Capcom title of all time with more than 12 million units shipped worldwide adding to the series total of more than 53 million units to date. This gargantuan follow-up rivals the gameplay volume from the original release and features a new icy setting, storyline, monsters, gameplay options, and more.
The game’s all-new story picks up after Monster Hunter: World and whisks hunters away to the newly discovered chilly locale that, once fully explored, becomes the largest region in World so far. The new locale is home to several new and returning monsters ready to challenge hunters throughout their expeditions, and raises the stakes with the added higher difficulty Master Rank. Iceborne continues the skill-based progression and robust crafting system found in World, and expands that with several new gameplay features that broaden the player’s combat repertoire. All this leads to the ultimate hunter test against the mysterious new flagship monster, Velkhana.
- Massive Volume of Content – Iceborne builds on every aspect of World with a wealth of new challenges and surprises
- New Story Introduces Hoarfrost Reach Locale – Picking up the plot from World, hunters will travel to a snow-covered terrain which progressively expands with the story, eventually becoming the largest region in World so far
- New and Returning Monsters – The new locale is home to brand new frigid climate foes as well as returning fan favorites joining the Monster Hunter: World lineup. Leading the pack is the new flagship monster Velkhana, an elder dragon with powerful ice attacks that is a pervasive threat in the new story.
- Master Rank difficulty option – A brand-new quest tier above High Rank that makes new and existing monsters more ferocious than ever.
- Added Gameplay Mechanics Deepen Combat – Options for the Slinger tool have been added including a Clutch Claw grapple move and Flinch Shot that stuns monsters. With the new ability to use the Slinger while the main weapon is drawn, new strategies and opportunities are available for combat.
- Expanded Weapon Options – Each of the 14 weapon types will get new combos and new elements, offering new depth to master
- New Gear and Items to Craft – Added monsters means hunters will have new materials from which to craft equipment as they take on new quests and challenges throughout Hoarfrost Reach.
*The Monster Hunter: World base game is required and while Iceborne players will be able to enjoy some of the gameplay options such as the Slinger and weapon updates right away, they must have completed the main story through Hunter Rank 16 in order to access the new Iceborne story and quests.
MONSTER HUNTER: WORLD ICEBORNE MASTER EDITION SCREEN-SHOTS
EXPERT REVIEW FOR MONSTER HUNTER: WORLD ICEBORNE MASTER EDITION
MOST HELPFUL REVIEWS
Tshering Wangyel 02 Feb 2020 Certified User
A colossal disappointment, this expansion is. There's so many things that just feels really really lacking with it. Let's break it down:
Weapon and Armours:
The expansion added a shop of new monsters to hunt, but out of those all only 2 of them are unique. All others have generic design with terrible skills. But to make it worse the new augment system forces you to use those generic weapons because the unique ones come with terrible augment slots. Amongst the newly added sets of armour, only a few are actually usable whereas others require a lot of Decos to work. But to make it worse, Deco farming is worse than ever as you're not forced to not just level the endgame area but also investigation. So they doubled the RNG, doubled the work, doubled the tediousness. Terrible change.
This is a personal problem for me rather than a general one. They doubled the HP for every monster in Master Rank, which is more than they've done for any of the previous MH games in the past. While there's a counterargument to this - the monsters in base game died way too quickly, it's a flawed one because the majority of Rarity 9 weapons are completely useless so until MR4, you'll be stuck using R6-R8 weapons lengthening the hunt time significantly. Also Flashpod getting nerfed makes some of the already cancerous fights like Kushala and Rathalos even worse.
And the worse part of the game: The Guiding Lands
This is probably the worst endgame area in any MH game. It's chock full of RNG. It's a cycle of tedious farming of some of the weaker monsters just to get access to stronger monsters but wait, when you level up one area in TGL, it'll delevel some of the other areas. So you go in an endless cycle of levelling-deleveling. To make it worse, monsters don't even spawn in a set. It's random, you want to fight a Savage Jho? Well pray to RNGeesus otherwise it'll likely not spawn. But wait they added lures to make it easier to spawn them right? Nope. The lures while a good idea is terribly implemented because you get a species based lure so you only get a percentage chance to get the lure for a specific monster in a species. Amazingly, they did nothing to rectify in the multiple updates they've rolled out since its release. But rather made it even worse by adding two new areas to the already tediously convoluted TGL. If you're fond of just roaming around, slaughtering/capturing whatever comes ahead of you, then TGL will not bother you, but if you're not then good luck getting through this part of the game.
As a caveat, I'd not recommend this to anyone. It's a terribly thought out expansions with an incredibly barebone endgame. You're better off investing the hundred of hours you'd prolly invest in this in some other game. 2/5.